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Rusty Ruckus

Project type

Game

Date

2020

Role

Game Designer/Developer

Skills used: Level Designer, Game Designer, Unreal Blueprints, Git (Github), Trello

Rusty Ruckus is an FPS based in a random generated level of corridors and hallways, created with a spaceship aesthetic.

Robots on these ships have turned against the humans leaving it to you to battle through robots to clear the enemies and make it to the end of the level where the last of the humans aboard the shuttle are waiting for you.

Rusty Ruckus’s developers were Spencer Crawford, Steve Gardener Jr & Addison Begleiter.

©2023 by Addison Begleiter. Proudly created with Wix.com

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